The Supply Chain Game
Your team runs a supply chain together. One person orders beer from the next. A simple shift in demand will test whether your chain stays coordinated or falls apart.
Objective: Reveal how local decisions create system-wide instability and bullwhip effects.
Setup: Join with the code from your facilitator and take your assigned supply chain role.
How to play: Each week, every role places an order based only on local inventory, backlog, and incoming demand signals.
Your role: Make weekly ordering decisions from your local view, then compare how those local decisions affected the full chain.
End condition: Lowest total system cost wins. Debrief why rational local decisions produced irrational system behavior.
Set the number of chains, start the briefing, pace weekly orders, review weekly summaries, and move to final results after the planned weeks.
Tell players to go to pipeline.mylearninghub.asia and enter this code.
Waiting for the host to start...
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Each supply chain has 4 roles in sequence: Retailer → Distributor → Warehouse → Factory. Every week, customer demand arrives at the Retailer. Each player can see only their own stock and the orders from the role below them. Players decide how much to order from the person above them. Orders take time to arrive. At the end of 20 weeks, the chain with the lowest total cost wins.
$0.50 per unit in inventory per week. Having too much stock is expensive.
$1.00 per unfilled order per week. Failing to deliver costs more than holding stock.
How many units do you want to order from ?